Here's how the game entries will be scored (this is copied from
the contest description):
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Mandatory points -
10 - Start Screen
10 - Win/Lose Screen
20 - Graphics for the background, ball, and paddles (ie. not just a monochrome rectangle and ball)
05 - Scoring
10 - Sound effects
10 - Music
10 - Exit (key and screen)
05 - Theme
15 - Power ups
05 - Score limit
Optional points -
10 - Powerups
10 - Timer
10 - Variable score limits (ex: 5, 10, 100, infinity)
10 - Pause functionality
10 - Save functionality
15 - Animated background
15 - Difficulty settings (ie. Easy, Normal, Hard, Legendary)
20 - Level progression
20 - Different backgrounds and graphics for level progression
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An animated background is one key area where work will be needed. I'm thinking something like a starfield, with parallax layers of stars.... Ideally there should be three different backgrounds for three different levels...
Here are more details about the contest:
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The mandatory 3 powerups will be Time based. 2 of the mandatory power-ups are: Speed Up and Speed Down. You can apply these powerups as you see fit (ex: make the paddles move faster, make the ball move faster, or make the timer move faster).
Also, 2 additional and OPTIONAL powerups can be added as well. The 2 additional powerups can be anything you want them to be (ie. not does have to be Time-based) and they are optional.
Also it's totally up to you how the powerups are distributed to the players.
In other words, you determine how the powerups get on the board and how the players get the powerups. The 3rd mandatory powerup must be Time-based but you can make it whatever you want.
Because there is scoring, there must be a score limit that determines the winner.
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